And I guess that's surfacing something important about both cases -- and a chance to overextend my metaphor. Pulling out of a death spiral in a video game requires a lot of knowledge of the game, and a certain willingness to take risks. You have to sometimes send an expeditionary force through the mountains to find a uranium mining site. Or you put all your barley resources into building a war blimp. If you don't know these long-shot options are possible, you won't try them, and you'll fail.